(312) 543-2002 • brendan.gouletas@gmail.com

OBJECTIVE

To use my design, modeling and animation skills to excel as a digital artist.

EXPERIENCE

Quality Assurance Analyst | NetherRealm Studios, Chicago, IL | November 2018 – Present

  • Tested Mortal Kombat 11 for the PS4 and Xbox One systems.
  • Wrote detailed reports describing gameplay, animation and graphics errors, which were then utilized by developers, programmers, artists and animators.

Quality Assurance Analyst | NetherRealm Studios, Chicago, IL | November 2017 – August 2018

  • Tested Injustice 2 DLC/Mortal Kombat 11 for the PS4 and Xbox One systems.
  • Wrote detailed reports describing gameplay, animation and graphics errors, which were then utilized by developers, programmers, artists and animators.

Quality Assurance Analyst | NetherRealm Studios, Chicago, IL | October 2016 – July 2017

  • Tested Injustice 2 for the PS4 and Xbox One systems.
  • Wrote detailed reports describing gameplay, animation and graphics errors, which were then utilized by developers, programmers, artists and animators.

Quality Assurance Analyst | NetherRealm Studios, Chicago, IL | November 2015 – April 2016

  • Tested Mortal Kombat XL for the PS4 and Xbox One systems.
  • Ensured the functionality of GGPO netcode implementation and its online communication with the previously released MKX.
  • Wrote detailed reports describing gameplay, animation and graphics errors, which were then utilized by developers and animators.

Quality Assurance Analyst | NetherRealm Studios, Chicago, IL | October 2014 – July 2015

  • Tested Mortal Kombat X for the PS4 and Xbox One systems.
  • Wrote detailed reports describing gameplay, animation and graphics errors, which were then utilized by developers and animators.

Digital multimedia tutor | Harold Washington College, Chicago, IL | October 2011 – October 2014

  • Coached beginning to advanced digital multimedia art students.
  • Helped instructors teach fundamental art concepts and various graphic art software programs.
  • Monitored overall Digital Multimedia Lab functions.
  • Provided general IT support as needed.

Graphic Design/Desktop Publisher | American Nuclear Society, La Grange Park, IL | April – October 2012

Performed desktop publishing as a consultant for the nonprofit American Nuclear Society. I prepared the Official Program layouts (print and web) for national meetings held all over the country to promote the safe use of nuclear energy and construction of new power plants. I also was responsible for updating the same information on the society’s website, ANS.org.

Freelance 3D artist and graphic designer | Various private clients | August 2010 – present

  • Created updated layout of the “Atoms Family” activity book for the American Nuclear Society
  • Created 3D characters and environmental objects for New Spin Golf’s Swing Smart, a mobile application designed to help golfers improve their game. I was responsible for creating, animating, rigging and weighting models, plus UV mapping and pipeline exportation.
  • As a pro bono project, created affordablerecovery.org for charity group dedicated to assisting men with substance abuse issues.
  • Edited Flash/HTML template to create SpiritWrecking.com, animated company logo and created .php contact page.
  • Edited Flash/HTML templates to create fulltimelogistics.com and fulltimetransport.com, adding elements such as live chat and .php contact page.
  • Created various logos and menu templates for private clients.
  • Sketch work has been published in popular comic book.

Quality Assurance Analyst | Vicarious Visions, Albany, NY | April – July 2010

  • Tested Guitar Hero: Warriors of Rock for the Nintendo Wii.
  • Wrote reports describing all “bugs” found during testing phase of the game’s development.

Animation team leader, 3D artist | Columbia College Chicago | September 2008 – May 2009

  • Led the six-person animation team for Dismantle Repair, the 3D video game produced by the first graduating class of Columbia’s game design program.
  • Supervised the team’s work by setting milestones to ensure compliance with deadlines, offering feedback for improvement and providing instruction when necessary.
  • Created and animated 3D models of playable characters using in-house motion capture.
  • Created environmental objects.

Digital multimedia tutor | Harold Washington College | January 2005 – April 2010

  • Coached beginning to advanced digital multimedia art students.
  • Helped instructors teach fundamental art concepts and various graphic art software programs.
  • Monitored overall Digital Multimedia Lab functions.
  • Provided general IT support as needed.

PROFICIENCIES

  • Adept in Maya, including character modeling, rigging and animation; Photoshop; Illustrator; and Flash.
  • Experienced in 3D Studio Max and Softimage XSI.
  • Skilled in traditional 2D, Flash-based and 3D animation.
  • Equally comfortable in Windows- and Macintosh-based formats.

EDUCATION

  • Bachelor’s degree in game design with a minor in interactive multimedia, Columbia College Chicago
  • Associate’s degree in arts, Harold Washington College
  • Completed courses in XSI (Softimage), LightWave, Quark, Microsoft Word, Director, Dreamweaver, C++ and Visual Basic

Download resumé (.pdf)